Players are encouraged to prioritize torpedo bombers first, and leave the attack aircraft for last. Like other tech tree Tier 10 aircraft carriers, Hakuryu does not come elite on purchase. Hakuryu is an opportunist and should look for moments to punish the opposing team with its burst style play, and on the way, she should drop a fighter to defend her fleet or to spot after striking. This gives her the option to spec into a fighter build which allows her to counter the enemy carrier since she has the fast plane speed for repositioning and actively dropping fighters. Lastly, Hakuryu is fairly flexible when allocating her captain points. ![]() This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead. This air group functions more as a support squad that can secure a kill or harass Destroyers. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. These planes have the lowest health with no heal. They are relatively low damaging, smaller squad size, and smaller reserves. The A8M Rikufū rocket planes are the weakest of Hakuryu's three plane types. This makes her divebombing squadron the second choice to her torpedo bombers. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. The bombs are armor-piercing which means can citadel most cruisers and battleships but ineffective against Destroyers. Therefore, strikes must be planned well in advance in order to take full advantage of the accurate and high damaging bombs. ![]() These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. The second strongest armament of the Hakuryu is her J5N Tenrai dive bombers. The only real counter to Haku's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation. Lastly, Hakuryu offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. When the heal is active, it is difficult to shoot down Haku's torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. The repair party consumable has a quick reload time along with an extra charge when compared to other Tier X carriers. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. Each air group can carry 12 torpedo planes, giving her an incredible strike potential per squad. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Hakuryu does this with arguably the strongest aircraft squadron in the game, the J5N Tenrai Torpedo Bombers. In game modes like ranked and clan battles she can make a handful of good plays to secure victories. With her fast plane speed and large air groups, she deals massive damage in a short amount of time. Hakuryu, is a seasoned carrier that shines in competitive battles. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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